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| alt = North American Xbox cover art of the video game Jade Empire
| caption = North American Xbox cover art
| developer = [[BioWare]]{{efn|''JadeWindows Empire: Special Edition'' for Windowsport was developed by LTI Gray Matter. macOS port was developed by [[TransGaming]]. iOS and Android versions were developed by [[Aspyr]].}}
| publisher = {{ubl|[[Xbox Game Studios|Microsoft Game Studios]] {{smallefn|[[2K (Xboxcompany)}}|[[2K Games]] {{small|(PC)}}|published the Windows version. [[TransGaming]] {{small|(published the macOS)}}| port. [[Aspyr]] {{small|(published the Android and iOS, Android)}}|versions. [[Electronic Arts]] {{small|(Steam,re-released GOGthe Windows version.com)}}}}
| producer = Jim Bishop
| director = Jim Bishop {{small|(Xbox)}}<br />Diarmid Clarke {{small|(PC)}}
| designer = [[Kevin Martens]]
| programmer = Mark Darrah
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| artist = Matt Goldman
| composer = [[Jack Wall (composer)|Jack Wall]]
| platforms = {{ublcollapsible list|title=[[Xbox (console)|Xbox]]|titlestyle=font-weight:normal;background:transparent;text-align:left|{{ubl|[[Microsoft Windows|Windows]]|[[macOS]]|[[iOS]]|[[Android (operating system)|Android]]}}}}
| released = {{collapsible list|title=April 12, 2005|titlestyle=font-weight:normal;background:transparent;text-align:left|{{Plainlist|
* '''Xbox'''<br/>{{Video game release|NA|April 12, 2005|EU|April 22, 2005|JP|June 16, 2005|AUS|June 30, 2005}}
* '''Windows'''<br/>{{Video game release|NA|February 27, 2007|PAL|March 2, 2007|AUS|March 2, 2007}}
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| modes = [[Single-player video game|Single-player]]
}}
'''''Jade Empire''''' is an [[action role-playing game]] developed by [[BioWare]], originally published by [[Xbox Game Studios|Microsoft Game Studios]] in 2005 as an [[Xbox (console)|Xbox]] exclusive. It was later ported to [[Microsoft Windows]] [[personal computer]]s (PC) and published by [[2K Games(company)|2K]] in 2007. Later ports to [[macOS]] (2008) and mobile platforms (2016) were handled respectively by [[TransGaming]] and [[Aspyr]]. Set in a world inspired by [[Chinese mythology]], players control the last surviving Spirit Monk on a quest to save their tutor Master Li and defeat the dark forces of corrupt emperorbehind Sunhis Haikidnapping. The Spirit Monk is guided through a linear narrative, completing quests and engaging in action-based combat. With morality-based dialogue choices during conversations, the player can impact both story and gameplay progression in various ways.
 
Development of ''Jade Empire'' began in 2001 as a dream project for company co-founders [[Ray Muzyka]] and [[Greg Zeschuk]], who acted as the game's executive producers. Their first original role-playing [[intellectual property]], the game reused the morality system from ''[[Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic]]'', but switched to a real-time combat system. The game's many elements such as its combat system, the world and script, the [[constructed language]] created for the game, and the musical score by [[Jack Wall (composer)|Jack Wall]] drew influence from Chinese history, culture and folklore. Upon release, it received generally positive reviews but sold below expectations. It was followed by a PC version, which provided the basis for future ports and itself met with positive reviews.
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==Synopsis==
===Setting and characters===
The game is set in the Jade Empire, a fictional far-eastern kingdom based on elements of Ancient Chinese history and [[Chinese mythology]]. Humans live side by side in the mortal realm with mystical creatures and monsters, while the heavens are ruled by the [[Jade Emperor|August Personage of Jade]] through a Celestial Bureaucracy. Human sorcerers are able to harness the [[Wuxing (Chinese philosophy)|Five Elements]] in their magic.<ref name="JadeIGNInterviewA"/> TheThere are two languages spoken in the Jade Empire: arean Englishunnamed andprimary thelanguage ancient(represented by English) and Tho Fan, the "ancient tongue"; once common, itsTho Fan's speakers have become scarcer in the Empire, though most inhabitants are able to understand it.<ref name="GSpyJadeC"/> In the Jade Empire's recent past, a devastating drought threatened to destroy everything, but the drought came to an end through the actions of Sun Hai, current ruling emperor of the Sun dynasty, leading to him being worshiped as the Empire's savior.<ref name="Manuel"/>{{Rp|2}} Key locations include the isolated village of Two Rivers, where the story begins; Tien's Landing, a former major port now shunned due to its dark past; the Imperial CapitalCity, seat of Sun Hai and center of the Jade Empire; and Dirge, a ruined temple haunted by the spirits of its inhabitants.<ref name="JadeWorld1"/><ref name="JadeWorld2"/>
 
The protagonist, whose gender and name can be selected by the player, is a Spirit Monk rescued as a baby when the forces of Sun Li destroyed their tribeorder. Raised in the isolated village of Two Rivers, the protagonist has been trained in martial arts by Master Li. During their adventure, the protagonist is accompanied by and gains multiple followers. These include Dawn Star, a Two Rivers student who can communicate with the dead; Sagacious Zu, a hermit with a dark past; the Black Whirlwind, a dim yet quick-witted mercenary; Henpecked Hou, a former arena fighter-turned-bunmaker; Wild Flower, a girl who shares her body with the benevolent spirit Chai Ka and the wicked spirit Ya Zhen; Sky, a former thief seeking revenge against his daughter's killers; Kang the Mad, a genius inventor who is in fact the banished deity Lord Lao; Zin Bu the Magical Abacus, a celestial trader and representative of the Celestial Bureaucracy charged with cataloging the destruction caused by the protagonist; and Princess Sun Lian, the daughter of Sun Hai who goes on covert missions using the alias "Silk Fox".<ref name="HG101">{{cite web|author=Kaharl|first=Jonathan|date= January 8, 2021|title=Jade Empire|url=http://www.hardcoregaming101.net/jade-empire/|url-status=live|access-date=June 10, 2021|publisher=Hardcore Gaming 101}}</ref><ref name="GSpyJadeB"/>
 
The main antagonists in ''Jade Empire'' are led by Sun Hai, current ruler of the Jade Empire. He is represented across the Jade Empire by Death's Hand, a black-armoured figure who leads the Lotus Assassins, a formerly monastic group who have turned to terror tactics to maintain order. Other characters include Gao the Greater and his son Gao the Lesser, who serve as the antagonists during the early narrative; Abbot Song, the head of the Spirit Monk order at Dirge; and the Water Dragon, shepherd of the dead and a key guide to the protagonist.<ref name="GSwalkthrough"/><ref name="JadeGuide"/>
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Art director Matt Goldman took inspiration from multiple eras of China's history when designing various aspects of the world, focusing between the [[Han dynasty|Han]] and [[Ming dynasty|Ming]] dynasties. The environments were modeled on landscape artwork from the [[Song dynasty]], while the color palette drew from the green-hued art of the [[Tang dynasty]]. For ancient artifacts based in an ancient civilization, Goldman drew inspiration from bronze artifacts dating from the [[Shang dynasty|Shang]] and [[Zhou dynasty|Zhou]] periods. The wild areas were directly inspired by the [[Huangshan]] region. Different regions of the game were designed to reflect the differing social classes present in the Jade Empire. In addition to its Chinese inspiration, Goldman drew styling elements for both clothing and scenery from [[Japan]], [[Thailand]], [[Tibet]], the [[Khmer Empire]], and unspecified areas of South and West Asia. The monsters, while taking inspiration from brief descriptions in Asian literature, were mostly original creations for the game's world.<ref name="GSpyJadeD"/> Speaking of his experience on the game years later, Goldman described "fond memories" of the Canada-based development team working to create an Asian epic.<ref name="GZoneInterview"/>
 
Creating the new combat system was the one of the biggest challenges when developing the gameplay systems. Rather than the rule and turn-based combat of their earlier titles, the team wanted combat in ''Jade Empire'' to be in real-time, as the slower turn-based combat of their earlier works did not fit into its planned setting. The game's [[martial arts]] were based on a variety of real-life styles, including [[karate]], [[aikido]] and [[capoeira]].<ref name="JadeBiowareInterview"/> Implementing the combat system required creating a number of systems to handle combat without relying on pre-programmed fight choreography.<ref name="JadeIGNInterviewE"/> A key element of the design was that managing character statistics was kept low-key so as not to interfere with the player's experience.<ref name="GSpyJadeB"/> The Dragonfly mini-game was designed by assistant producer Sheldon Carter. Carter based the mini-game on classic arcade top-down shooters such as ''[[Xevious]]'' and ''[[1942 (video game)|1942]]''.<ref name="JadeBiowareInterview"/>
 
Based on their experience with ''Knights of the Old Republic'', the team developed ''Jade Empire'' using a new graphics engine.<ref name="JadeIGNInterviewE"/> As part of the lighting system, the team used [[Backlighting (lighting design)|rim lighting]] to pick out the edges of characters and illuminate them using a local light source, creating a dynamic lighting effect to make characters look alive. A form of pixel flare, in which pixels reflect more light in bright conditions, was used to the same effect for areas in bright sunlight or the unrealistic lighting of parts of Heaven.<ref name="GSpyJadeB"/> The user interface, map and journal systems were all improved based on those used in ''Knights of the Old Republic'' to promote player comfort.<ref name="JadeIGNInterviewE"/> The game was the first BioWare game to use [[motion capture]] for all human elements, contrasting with their work on ''Knights of the Old Republic'', which was done using hand animation.<ref name="GSpyJadeA"/><ref name="JadeBiowareInterview"/> The use of motion capture was intended to promote a sense of realism.<ref name="CVGjadeInterview"/> The decision to use motion capture was influenced by the large number of animations required for combat actions. For several enemy characters, the staff used hand animation.<ref name="JadeBiowareInterview"/> When creating the prototype "Deo" fighting style, lead animator Deo Perez drew inspiration from a number of martial arts masters from movies including [[Bruce Lee]], [[Jackie Chan]], [[Jet Li]] and [[Michelle Yeoh]]. Further refinement was done by the motion capture actors.<ref name="JadeBiowareInterview"/> Each style was based on a single real-life martial arts style.<ref name="GSpyJadeB"/>
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While much of the script is in English, many characters in the game speak Tho Fan, a 2,500-word Asian-style [[constructed language]] translated for players using English subtitles.<ref name="JadeLanguageA"/><ref name="JadeLanguageB"/> Similar to the development of the [[Elvish languages (Middle-earth)|Elvish languages]] for ''[[The Lord of the Rings]]'', Tho Fan was developed to add to the personality, realism and immersion of to the setting of ''Jade Empire''. The team chose not to use a real-world Asian language as ''Jade Empire'' was set in a fantasy world despite its Asian influence, with Tho Fan being used to add a level of exoticism for players.<ref name="GSpyJadeC"/> To create Tho Fan, BioWare contacted the linguistics department of the nearby [[University of Alberta]]; one of those who responded was Wolf Wikeley, then a student at the University with a master's degree in [[psycholinguistics]] and a candidate for a [[Doctor of Philosophy|PhD]] in phonology. When Wikeley—a fan of Japanese anime and video games—was interviewed, he spoke several sentences in fluent fictional languages from various films and TV shows, impressing the BioWare staff and earning him the job.<ref name="JadeLanguageA"/><ref name="JadeLanguageB"/>
 
The language, according to Wikeley, relies on soft sounds and most closely resembles [[Mongolian language|Mongolian]].<ref name="JadeLanguageB"/> When planning the new language, Wikeley asked the developers whowhat temperament the people of the Jade Empire had, as it would impact the sound and delivery of the words. After this is worked on creating a basic dictionary based on word substitution, although some words were inside jokes such as "wankaawayi" (director), which referenced [[Hong Kong]] filmmaker [[Wong Kar-wai]]. Once the dictionary was complete, Wikeley set about creating unique grammar and language rules, such as the verb "to be" not existing, so it would not make the typical mistake of fictional languages of following the rules of a real language. Initially intended to be a lower class language denoting humility, a late change to the plot made Tho Fan a language of the Jade Empire's elite, turning its "deferential softness" into a mark of elegance.<ref name="JadeLanguageA"/>
 
===Audio===
[[Image:Jack Wall.jpg|thumb|175pxupright|The music, composed and arranged by [[Jack Wall (composer)|Jack Wall]] (pictured 2009), was written to emulate Eastern musical styles while blending it with Western elements.]]
The musical score of ''Jade Empire'' was composed by [[Jack Wall (composer)|Jack Wall]], who had previously worked on ''[[Myst III: Exile]]'' and [[Myst IV: Revelation|its sequel]].<ref name="JadeMusic"/> Wall was first approached by an audio manager at BioWare, with Wall later sending a demo tape, then later created a piece used in the game's first trailer. Wall decided to pursue the job because of his liking for BioWare's previous games, and accredited the trailer music with successfully getting the job of composer. Wall worked on the game from January 2004 to February 2005, coming in during the game's early development. From an early stage, Wall decided to create an orchestral rather than synthetic soundtrack, aiming for an "East meets West" aesthetic.<ref name="JadeIGNmusic"/> A key member of staff whom Wall hired early on was Zhiming Han, a Chinese music consultant who was instrumental in maintaining the authentic sound of the score. Zhiming brought in several native Chinese musicians to perform the score, and helped by translating Wall's score into Chinese musical notation for the performers.<ref name="JadeMusic"/><ref name="JadeIGNmusic"/> The score was intended to feel generally Asian, incorporating traditional Chinese and Japanese percussion and wind instruments.<ref name="JadeMusic"/> Wall estimated that he composed over 90 minutes of music, ranging from environmental to cutscene-specific tracks, not including additional arrangements for shorter cutscenes by BioWare staff.<ref name="JadeIGNmusic"/> A soundtrack album was released in 2005.<ref name="JadeSoundtrack"/>
 
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A version for [[Microsoft Windows]] [[personal computer]]s (PC) began development at BioWare due to demand from their strong PC-based community. While developing the port, BioWare upgraded hundreds of different textures by hand; additional content including new fighting styles, new enemies, and the seventh character previously available in the Limited Edition of the Xbox version; refined the enemy and followers' [[Artificial intelligence (video games)|artificial intelligence]] and reworked the controls for a keyboard and mouse. While the team had the option of publishing the title through Microsoft Game Studio, Microsoft were focused on developing games for [[Windows Vista]] alone, which clashed with BioWare's wishes to make the game available to a wide audience. For this reason, the team developed the PC version themselves and sought out a different publisher.<ref name="JadeIGNpcInterview"/><ref name="JadeIGNpcQ&A"/>
 
The PC version was first announced at the 2006 [[Electronic Entertainment Expo]].<ref name="JadePCannounced"/> Unlike the Xbox version, the PC version was published by [[2K Games(company)|2K]].<ref name="JadePCpublisher"/> The game [[Software release life cycle#Release to manufacturing (RTM)|went gold]] in February 2007, shortly before its North American release.<ref name="JadePCGold"/> The game released on February 27, 2007 in North America. It later released on March 2 in Europe and Australia.<ref name="JadePCDates"/> The downloadable version was released through [[Steam (service)|Steam]] and BioWare's online store on February 28.<ref name="JadeSteam"/> It later released through [[GOG.com]] on June 11, 2013.<ref name="JadeGOG"/> A port of ''Special Edition'' for [[macOS]] was developed and published by [[TransGaming]] on August 18, 2008.<ref name="JadeMac"/> Later ports for [[iOS]] and [[Android (operating system)|Android]] were developed and published by [[Aspyr]] respectively on October 6 and November 15, 2016.<ref name="JadeIOS"/><ref name="JadeAndroid"/>
 
== Reception ==
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}}
 
''[[Computer and Video Games]]'' spoke highly of the game, saying that the game's accessibility would attract those introduced to BioWare's ''Knights of the Old Republic'', calling ''Jade Empire'' "imaginative, accessible, beautiful to look at and incredibly immersive to play".<ref name="CVGxbox"/> Rob Fahey of [[Eurogamer]] praised the aesthetics and replay value, but noted that the combat's lack of depth and limited customization options would be negatively viewed by some players.<ref name="EuroXbox"/> [[GameSpot]]'s Greg Kasavin was positive overall, his only complaints being issues with combat balance and the game's short length.<ref name="GSxbox"/> Will Tuttle of [[GameSpy]] lauded every aspect of the game, calling it "the best [RPG] to ever hit the Xbox".<ref name="GSpyXbox"/> [[IGN]]'s David Clayman was again highly positive, noting only camera difficulties that distracted from the flow of combat.<ref name="IGNxbox"/> Luke van Leuveran of ''PALGN'' called ''Jade Empire'' "an amazing action RPG", praising its story and combat system.<ref name="PALGNxbox"/> Reviews of the Xbox version were positive overall, with the graphics and storyline coming in for the majority of praise. While the gameplay was seen as solid, its simplicity was frequently criticized.{{efn|''Computer and Video Games'' (for Xbox),<ref name="CVGxbox"/> ''Eurogamer'' (for Xbox),<ref name="EuroXbox"/> ''Famitsu'' (for Xbox),<ref name="FamXbox"/> ''GameSpot'' (for Xbox),<ref name="GSxbox"/> ''GameSpy'' (for Xbox),<ref name="GSpyXbox"/> ''IGN'' (for Xbox),<ref name="IGNxbox"/> ''PALGN'' (for Xbox)<ref name="PALGNxbox"/>}}
 
Suzy Wallace of ''Computer and Video Games'' felt that the ''Special Edition'' managed to reach beyond its roots on the Xbox to become a good-quality RPG for PCs, despite dated graphics and gameplay pacing issues.<ref name="CVGpc"/> Fahay, returning to review the PC port, was disappointed at the lack of graphical polish and technical upgrades over its console counterpart.<ref name="EuroPC"/> GameSpot's Kevin VanOrd shared points of praise and criticism with the Xbox review, while also noting that the PC version had few noticeable enhancements over the Xbox version.<ref name="GSpc"/> GameSpy's Allen Rausch enjoyed the storyline and gameplay, but noted the game's "grainy" cutscenes and some technical issues.<ref name="GSpyPC"/> Steve Butts, writing for IGN, generally enjoyed the game but found the combat repetitive and noted a lack of new content.<ref name="IGNpc"/> Niel Booth, reviewing for ''PALGN'', said that the game was enjoyable despite graphical and technical issues he raised.<ref name="PALGNpc"/> While sentiments towards the story and gameplay remained unchanged for the PC version, people noted that the original gameplay faults were heightened by the PC controls and that the graphics looked dated by modern gaming standards.{{efn|''Computer and Video Games'' (for PC),<ref name="CVGpc"/> ''Eurogamer'' (for PC),<ref name="EuroPC"/> ''GameSpot'' (for PC),<ref name="GSpc"/> ''GameSpy'' (for PC),<ref name="GSpyPC"/> ''IGN'' (for PC),<ref name="IGNpc"/> ''PALGN'' (for PC)<ref name="PALGNpc"/>}}
 
Later responses have continued to be positive. In 2010, the game was included in the book ''[[1001 Video Games You Must Play Before You Die]]''.<ref>{{cite book|title=1001 Video Games You Must Play Before You Die|last=Mott |first=Tony |year=2010 |publisher=Quintessence Editions Ltd.|location=London |isbn=978-1-74173-076-0 |page=632}}</ref> In a 2015 article, Mike Williams of [[USgamer]] said, "''Jade Empire'' was such a unique game for BioWare, but it's one the studio never followed up on."<ref name=usgamer>{{Cite web|title = ''Jade Empire'': The Game That Bioware Forgot| url=https://www.usgamer.net/articles/jade-empire-the-game-that-bioware-forgot | archive-url=https://web.archive.org/web/20150417024548/https://www.usgamer.net/articles/jade-empire-the-game-that-bioware-forgot | archive-date=April 17, 2015 | date=April 13, 2015 | author=Williams, Mike | website = [[USgamer]] | url-status=live }}</ref>
 
During the [[9th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] awarded ''Jade Empire'' with "[[D.I.C.E. Award for Role-Playing Game of the Year|Role-Playing Game of the Year]]" and "[[D.I.C.E. Award for Outstanding Achievement in Character|Outstanding Character Performance - Female]]" ([[Kim Mai Guest]] as Dawn Star), as well as nominations for "[[D.I.C.E. Award for Outstanding Achievement in Art Direction|Outstanding Achievement in Art Direction]]", "[[D.I.C.E. Award for Outstanding Achievement in Original Music Composition|Outstanding Achievement in Original Musical Composition]]", and "[[D.I.C.E. Award for Outstanding Achievement in Character|Outstanding Character Performance - Male]]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2006&idGame=123 |title=D.I.C.E. Awards By Video Game Details Jade Empire |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=30 October 2023}}</ref><ref>{{cite web |url=http://interactive.org/awards.php?winners&year=2006&cat=200611 |title=9th Annual Interactive Achievement Awards Outstanding Character Performance - Female |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=29 February 2024 |archive-date=14 October 2007 |archive-url=https://web.archive.org/web/20071014023256/http://interactive.org/awards.php?winners&year=2006&cat=200611 |url-status=bot: unknown }}</ref>
 
===Sales===
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In January 2007, BioWare staff announced there were no plans to develop ''Jade Empire 2''.<ref>{{cite web | title=BioWare Staff Comment | url=http://jade.bioware.com/forums/viewtopic.html?topic=546094&forum=108&highlight=sequel | access-date=July 6, 2007 | url-status=dead | archive-url=https://archive.today/20071014040918/http://jade.bioware.com/forums/viewtopic.html?topic=546094&forum=108&highlight=sequel | archive-date=October 14, 2007 }}</ref> However, BioWare co-founders Ray Muzyka and Greg Zeschuk stated in September 2011: "It's an IP, it's a setting that we were really passionate about, and we still are. Both Greg and I were big believers in the IP... We're just looking for the right way to deploy it."<ref>{{cite web|url=http://www.eurogamer.net/articles/2011-09-24-bioware-drs-on-jade-empire-comeback|title= BioWare Drs on Jade Empire comeback |website=Eurogamer|access-date=April 14, 2018|date=September 24, 2011}}</ref> In 2009, [[GamesRadar]] included ''Jade Empire'' among the games "with untapped franchise potential", commenting: "The original game had all the trappings of franchise material with engrossing characters, magnificent settings, and a unique take on martial arts-fueled RPG combat. But until hard evidence of a sequel's existence materializes, we'll continue yearning for BioWare's one-off hit to attain franchise status."<ref>[https://www.gamesradar.com/123-games-with-untapped-franchise-potential/ 123 games with untapped franchise potential], GamesRadar US, April 30, 2009</ref>
 
Dakota Grabowski of GameZone listed Silk Fox and Death's Hand as #10 and #8 on their list of top ten BioWare created squadmates respectively.<ref name="Squadmates">{{cite web|url=http://next.gamezone.com/news/2011/09/27/top_ten_bioware_created_squadmates |title=Top Ten BioWare-created Squadmates |author=Dakota Grabowski |date=2010-01-08 |access-date=2014-05-18 |url-status=dead |archive-url=https://web.archive.org/web/20140519040852/http://next.gamezone.com/news/2011/09/27/top_ten_bioware_created_squadmates |archive-date=2014-05-19 }}</ref> Kimberley Wallace of ''Game Informer'' included Wild Flower in her list of best BioWare characters; she called her unique among Jade Empire's cast of interesting characters and said "part of what makes her such a delight is seeing this child's interpretation and perspective on all the complex issues you face and what the spirits are telling her to say. As the journey goes on, it becomes a game of the two disparate perspectives talking through her, but part of the fight is trying to give Wild Flower the freedom and life she deserves."<ref>{{cite magazine |url=http://www.gameinformer.com/b/features/archive/2013/08/15/the-best-bioware-characters.aspx?PostPageIndex=1 |archive-url=https://web.archive.org/web/20130821185229/http://www.gameinformer.com/b/features/archive/2013/08/15/the-best-bioware-characters.aspx?PostPageIndex=1 |url-status=dead |archive-date=August 21, 2013 |title=The Best BioWare Characters |author=Kimberley Wallace |date=August 15, 2013 |magazine=Game Informer |access-date=May 16, 2014}}</ref> Jason MacIsaac from ''[[EP Daily]]'' also rated Wild Flower as among nine of the best BioWare characters.<ref name="Venturing">{{cite web|url=http://epn.tv/all/platform/gaming/xbox/you-must-gather-your-party-before-venturing-forth-the-9-best-bioware-characters-ever/|title=You Must Gather Your Party Before Venturing Forth: The 9 Best BioWare Characters Ever |author=Jason MacIsaac |date=April 23, 2012|access-date=October 16, 2020 |url-status=dead |archive-url=https://web.archive.org/web/20140827222309/http://epn.tv/all/platform/gaming/xbox/you-must-gather-your-party-before-venturing-forth-the-9-best-bioware-characters-ever/|archive-date=August 27, 2014}}</ref>
 
==Notes==
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<ref name="Jade360">{{cite web | archive-url=https://web.archive.org/web/20130411140316/https://www.gamesindustry.biz/articles/2013-04-09-the-doctor-is-out-greg-zeschuk-on-bioware-ea-and-the-uncertain-console-future | url=https://www.gamesindustry.biz/articles/2013-04-09-the-doctor-is-out-greg-zeschuk-on-bioware-ea-and-the-uncertain-console-future | title=The Doctor is Out: Zeschuk on BioWare, EA and consoles' uncertain future | author=Brightman, James| date=2013-04-09 | publisher=[[Eurogamer#Subsidiaries|GamesIndustry.biz]]|access-date=2017-12-09 | archive-date=2013-04-11 | url-status=live }}</ref>
 
<ref name="GIfillion">{{cite magazine|url=http://www.gameinformer.com/b/features/archive/2017/01/01/extended-intervew-nathan-fillion-talks-destiny-halo-and-his-passion-for-gaming.aspx|title=Extended Interview: Nathan Fillion Talks Destiny, Halo, And His Passion For Gaming|author=Wallace, Kimberley|magazine=[[Game Informer]]|page=2|date=2017-01-01|access-date=2017-12-09|archive-url=https://web.archive.org/web/20170102115439/http://www.gameinformer.com/b/features/archive/2017/01/01/extended-intervew-nathan-fillion-talks-destiny-halo-and-his-passion-for-gaming.aspx|archive-date=2017-01-02|url-status=livedead}}</ref>
 
<ref name="JadeMusic">{{cite web|url=http://www.gsoundtracks.com/interviews/wall.htm|title=GS Soundtracks – Interview with composer Jack Wall|publisher=GS Soundtracks|access-date=2017-12-09|archive-url=https://web.archive.org/web/20100323083847/http://www.gsoundtracks.com/interviews/wall.htm|archive-date=2010-03-23|url-status=live}}</ref>
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<ref name="JadeGOG">{{cite web|url=https://www.gog.com/news/release_jade_empire_special_edition|title=Release: Jade Empire: Special Edition|publisher=[[GOG.com]]|date=2013-06-11|access-date=2017-12-10|archive-url=https://web.archive.org/web/20130614034110/https://www.gog.com/news/release_jade_empire_special_edition|archive-date=2013-06-14|url-status=live}}</ref>
 
<ref name="JadeMac">{{cite web|url=http://www.develop-online.net/press-releases/transgaming-enables-bioware-s-jade-empire-special-edition-for-the-mac/0126878|title=TransGaming Enables BioWare's Jade Empire Special Edition for The Mac|publisher=[[Develop (UK magazine)|Develop]]|date=2008-08-18|access-date=2017-12-10|archive-url=https://web.archive.org/web/20171210192245/http://www.develop-online.net/press-releases/transgaming-enables-bioware-s-jade-empire-special-edition-for-the-mac/0126878|archive-date=2017-12-10|url-status=live}}</ref>
 
<ref name="JadeIOS">{{cite web|url=https://www.destructoid.com/jade-empire-heading-to-ios-381160.phtml|title=Jade Empire heading to iOS|author=Glagowski, Peter|website=[[Destructoid]]|date=2016-08-17|access-date=2017-12-10|archive-url=https://web.archive.org/web/20160818045934/https://www.destructoid.com/jade-empire-heading-to-ios-381160.phtml|archive-date=2016-08-18|url-status=live}}</ref>
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<ref name="JadeAndroid">{{cite web|url=http://www.droidgamers.com/2016/11/15/aspyr-media-unleashes-the-jade-empire-special-edition-onto-android-today/|title=Aspyr Media and BioWare unleash the Jade Empire: Special Edition onto Android today|publisher=DroidGamers|date=2016-11-15|access-date=2017-12-10|archive-url=https://web.archive.org/web/20171210192820/http://www.droidgamers.com/2016/11/15/aspyr-media-unleashes-the-jade-empire-special-edition-onto-android-today/|archive-date=2017-12-10|url-status=live}}</ref>
 
<ref name="MetaXbox">{{cite web |url=httphttps://www.metacritic.com/game/xbox/jade-empire/critic-reviews/?platform=xbox |title=Jade Empire for Xbox Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2013-11-19 |archive-url=https://web.archive.org/web/20170518221904/http://www.metacritic.com/game/xbox/jade-empire |archive-date=2017-05-18 |url-status=live}}</ref>
 
<ref name="MetaPC">{{cite web |url=httphttps://www.metacritic.com/game/pc/jade-empire/critic-special-editionreviews/?platform=pc |title=Jade Empire: Special Edition for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2013-11-19 |archive-url=https://web.archive.org/web/20170428081709/http://www.metacritic.com/game/pc/jade-empire-special-edition |archive-date=2017-04-28 |url-status=live}}</ref>
 
<ref name="MetaiOS">{{cite web |url=httphttps://www.metacritic.com/game/ios/jade-empire/critic-specialreviews/?platform=ios-editioniphoneipad |title=Jade Empire: Special Edition for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2018-07-18}}</ref>
 
<ref name="GSxbox">{{cite web|author=Kasavin, Greg|title=Jade Empire Review|url=http://www.gamespot.com/reviews/jade-empire-review/1900-6122015/|website=[[GameSpot]]|access-date=2014-04-04|date=2005-04-11|archive-url=https://web.archive.org/web/20160511204951/http://www.gamespot.com/reviews/jade-empire-review/1900-6122015/|archive-date=2016-05-11|url-status=live}}</ref>
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== External links ==
* {{Official website|httphttps://wwwweb.biowarearchive.comorg/enweb/20080213012423/http:/games/#game-jade-empire.bioware.com/}} (archived)
* {{MobyGames|/jade-empire}}
 
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[[Category:2005 video games]]
[[Category:MacOS2K games]]
[[Category:Action role-playing video games]]
[[Category:Android (operating system) games]]
[[Category:Aspyr games]]
[[Category:BioWare games]]
[[Category:Fantasy video games]]
[[Category:Interactive Achievement Award winners]]
[[Category:IOS games]]
[[Category:LGBTLGBTQ-related video games]]
[[Category:MacOS games]]
[[Category:Martial arts video games]]
[[Category:Microsoft games]]
[[Category:MacOS games]]
[[Category:Role-playing games introduced in 2005]]
[[Category:Single-player video games]]
[[Category:TransGaming Technologies games]]
[[Category:Video games based on Chinese mythology]]
[[Category:Video games developed in Canada]]
[[Category:Video games featuring protagonists of selectable gender]]
[[Category:Video games scored by Jack Wall]]
[[Category:Video games with alternategender-selectable endingsprotagonists]]
[[Category:Windows games]]
[[Category:Wuxia video games]]
[[Category:Xbox games]]
[[Category:Xbox Originals games]]
[[Category:Android (operating system) games]]
[[Category:Aspyr games]]
[[Category:Video games based on Chinese mythology]]