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Super Mario Bros. 2

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Super Mario Brothers 2, also Super Mario Brothers USA, is a video game, the sequel to Super Mario Brothers.


Super Mario Brothers 2 was released in 1986 for the Famicom Disk System, available only in Japan. It featured the same gameplay and level design as the original Super Mario Bros, with the addition of poison mushrooms and a much higher difficulty level than the first game.

Due to similarity in gameplay, it was not brought to the US. It was later available to the US in 1993 for the Super Nintendo, in the game collection Super Mario All-Stars, with redone 16-bit graphics.

See related article: Super Mario Brothers: The Lost Levels

Super Mario Bros 2 is a Nintendo video game, released for the Nintendo Entertainment System, and is the most unusual game in the Mario series. In this game Mario, Luigi, Princess Peach Toadstool, and Toad have to save Subcon from Wart (cousin of Bowser) and his minions.

In the US, Super Mario Brothers 2 was brought to the US as an edited version of a Japanese game called "Doki Doki Panic: Yume Kôjô" (a loose translation is "Heart Thumping Panic: Dream Factory"), modified to use Mario sprites and music.

The Japanese later got the same game for the Nintendo Family Computer, under the name Super Mario USA. It was also released as part of the Super Mario Bros. Collection in Japan.

The game is made up of 7 worlds, each of which contain 3 levels, except for world 7 which only has 2.

You choose from four characters each time you (re)start a level: Mario, Luigi, Princess, and Toad. Each has a special ability: Luigi can jump really high, Princess can remain temporarily suspended in the air, Toad can pick things up quickly and is very agile, and Mario is balanced.

Enemies like Birdos and Shy Guys are defeated by throwing vegetables and other items which the character plucks from the ground. Most enemies may also be picked up and thrown. Shy Guys appeared for the first time in Super Mario Brothers 2.

In each level, there are places where the player can pick up potions, which he can drop make a door appear. If a door is created in the right place, there will be coins planted in the ground which the player can pick up, and sometimes a mushroom which will add another unit to his maximum health and re-fill his health.

At the end of each level, the player is presented with a slot machine-type game. He gets to try as many times as he has coins collected from the level he just completed, and depending on what combinations come up, he can get anywhere from 0 to 5 extra lives for each try in the NES/Famicom version of Super Mario Bros 2.

File:Luigi smb2.PNG
Level 1 of Super Mario Bros. 2 (Super Mario USA), NES/Famicom version
File:Smb2allstars.PNG
Level 1 on SNES/Super Famicom version of Super Mario Bros. 2/Super Mario USA

Super Mario Bros 2 received a graphical, audio, and gameplay upgrade under Super Mario All Stars (Super Mario Collection) on the Super Nintendo Entertainment System and on the Super Famicom. On the NES version, the player can only continue twice. On the Super NES/Super Famicom version, he can continue any number of times, and can also save the game. As for that slot-machine type game, the icons are bigger on the Super NES/Super Famicom version. The player can get up to 10 extra lives on the Super NES version of Super Mario Bros 2, compared to getting up to 5 five extra lives on the NES/Famicom version. That is because the "7" symbol is an addition to Super NES/Famicom version. On the NES/Famicom version of Super Mario Bros 2, the player can select a character and must play as that character at the length of the level. On the Super NES/Super Famicom version, the player can select a character at the beginning of each level and when he has lost a life.

Super Mario Bros 2 recieved a second enhanced remake as Super Mario Advance, the first Super Mario title for the GameBoy Advance. It included several graphic and sound enhancements in the form of enlarged sprites, multiple hit combos, and digital voice acting.

File:Smashmeleebrostwo.jpg
Screenshot of the first ever 3-dimensional remake of Super Mario Bros 2, contained within Super Smash Bros. Melee.

In 2001 a section of Super Mario Bros 2 was turned into a 3-dimensional stage in Super Smash Bros. Melee. This was the first time that any part of the game had been made 3-D. (However the characters are still locked in 2-D motion.) The stage in initially locked, and you need a Birdo trophy to open it.

Impact on other games

While Super Mario Bros 2 had the distinction of being "apart" from the main series in terms of gameplay, being set an alternate dream world, and being based off of a non-Mario game, it has so far made a continuous impact on the entire Super Mario Bros. series. Notable examples include:

Originally, all enemies in Super Mario Bros 2 were intended to exist in the "Dream World," but later games have not explained if their appearance in the regular series is the result of these enemies migrating into the normal Mario world, or if they have always existed there beforehand. There has also been no further mention of the "Dream World" or its main boss, "Wart."


See also:

  • Super Mario Bros 2, Super Mario USA, Yume Koujou Doki Doki Panic info and cheats at Console Database

Did you Know?

Super Mario Bros. 2 was originally the Japanese game "Dream Factory: Doki Doki Panic." Japan had a much different Super Mario Bros. 2, which was basically a harder version of Super Mario Bros., complete with different levels and a few new enemies and items. The USA's version of SMB2 was released in Japan in 1992 as "Super Mario USA."