The Dark Queen's dragon armies are on the move, conquering all who oppose them. The land of Ansalon is about to disappear into darkness forever. But a new leader has arisen. As the Golden General leads the forces of good to war, the companions must fight their own battles. Some will rise, some will fall, all in one last, desperate attempt to keep light from departing the world forever.
Margaret Edith Weis is an American fantasy and science fiction author of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the Dragonlance role-playing game (RPG) world. She is founding CEO and owner of Sovereign Press, Inc and Margaret Weis Productions, licensing several popular television and movie franchises to make RPG series in addition to their own. In 1999, Pyramid magazine named Weis one of The Millennium's Most Influential Persons, saying she and Hickman are "basically responsible for the entire gaming fiction genre". In 2002, she was inducted into the Origins Hall of Fame in part for Dragonlance.
Probably the best of the series so far. The introduction of is probably the most hilarious application of the “Worf Effect” that I’ve ever seen. I will say the story of Weis and Hickman arguing over is well documented by now and I agree they should have been allowed to deviate from the adventure modules more to end it in another way, but overall this one happily lacked the clumsy pacing of the second volume and the excessive grimness of the third and fourth.
It's okay. Same problems as all the other books in the series, and for the first time, I feel myself losing a bit of interest in finishing the story. With that said, I'm almost done, so I'll power through!
This was another great book in the Dragonlance Chronicles. I love how the author really understands how to write from both the protagonist and antagonist point of views and not give away the story.